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- /* SCCS Id: @(#)mkobj.c 2.3 88/02/11
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-
- #include "hack.h"
- #ifdef SPELLS
- char mkobjstr[] = "))[[!!!!????+%%%%/=**))[[!!!!????+%%%%/=**(%";
- #else
- char mkobjstr[] = "))[[!!!!????%%%%/=**))[[!!!!????%%%%/=**(%";
- #endif
-
- struct obj *mkobj(), *mksobj();
-
- struct obj *
- mkobj_at(let,x,y)
- register int let,x,y;
- {
- register struct obj *otmp = mkobj(let);
- otmp->ox = x;
- otmp->oy = y;
- otmp->nobj = fobj;
- fobj = otmp;
- return(otmp);
- }
-
- struct obj *
- mksobj_at(otyp,x,y)
- register int otyp,x,y;
- {
- register struct obj *otmp = mksobj(otyp);
- otmp->ox = x;
- otmp->oy = y;
- otmp->nobj = fobj;
- return((fobj = otmp));
- }
-
- #ifdef RPH
- struct obj *
- mk_named_obj_at (let, x, y, nm, lth) /* used for named corpses */
- register let, x, y;
- char * nm;
- register int lth;
- {
- register struct obj *otmp;
- register struct obj *obj2;
-
- if (lth == 0) return (mkobj_at (let,x,y));
-
- otmp = mkobj(let);
- obj2 = newobj(lth);
- *obj2 = *otmp;
- obj2->onamelth = lth;
- (void) strcpy (ONAME(obj2), nm);
- free( (char *)otmp);
- obj2->ox = x;
- obj2->oy = y;
- obj2->nobj = fobj;
- fobj = obj2;
- return(obj2);
- }
- #endif
-
- struct obj *
- mkobj(let) {
- int realtype;
- switch (let) {
- case RANDOM_SYM: {
- realtype=probtype(mkobjstr[rn2(sizeof(mkobjstr)-1)]);
- break;
- }
- case '3': { realtype = DEAD_SOLDIER; break; }
- case '9': { realtype = DEAD_GIANT; break; }
- case '&': { realtype = DEAD_DEMON; break; }
- default: realtype = letter(let) ?
- CORPSE + ((let>'Z') ? (let-'a'+'Z'-'@'+1) : (let-'@'))
- : probtype(let);
- }
- return(mksobj(realtype));
- }
-
-
- struct obj zeroobj;
-
- struct obj *
- mksobj(otyp)
- register otyp;
- {
- register struct obj *otmp;
- char let = objects[otyp].oc_olet;
-
- otmp = newobj(0);
- *otmp = zeroobj;
- otmp->age = moves;
- otmp->o_id = flags.ident++;
- otmp->quan = 1;
- otmp->olet = let;
- otmp->otyp = otyp;
- otmp->dknown = index(
- #ifdef KAA
- #ifdef SPELLS
- "/=!?*+)",
- #else
- "/=!?*)",
- #endif
- #else
- #ifdef SPELLS
- "/=!?*+",
- #else
- "/=!?*",
- #endif
- #endif
- let) ? 0 : 1;
- switch(let) {
- case WEAPON_SYM:
- otmp->quan = (otmp->otyp <= ROCK) ? rn1(6,6) : 1;
- if(!rn2(11)) otmp->spe = rne(2);
- else if(!rn2(10)) {
- otmp->cursed = 1;
- otmp->spe = -rne(2);
- }
- break;
- case FOOD_SYM:
- if(otmp->otyp >= CORPSE) break;
- #ifdef NOT_YET_IMPLEMENTED
- /* if tins are to be identified, need to adapt doname() etc */
- if(otmp->otyp == TIN)
- otmp->spe = rnd(...);
- #endif
- /* fall into next case */
- case GEM_SYM:
- otmp->quan = rn2(6) ? 1 : 2;
- case TOOL_SYM:
- if(otmp->otyp == LAMP) otmp->spe = rnd(10);
- else if(otmp->otyp == MAGIC_LAMP) otmp->spe = 1;
- else if(otmp->otyp == MAGIC_MARKER) otmp->spe = rnd(100);
- case CHAIN_SYM:
- case BALL_SYM:
- case ROCK_SYM:
- case POTION_SYM:
- case SCROLL_SYM:
- case AMULET_SYM:
- break;
- #ifdef SPELLS
- case SPBOOK_SYM:
- if(!rn2(17)) otmp->cursed = 1;
- break;
- #endif
- case ARMOR_SYM:
- if(!rn2(8)) otmp->cursed = 1;
- if(!rn2(10)) otmp->spe = rne(2);
- else if(!rn2(9)) {
- otmp->spe = -rne(2);
- otmp->cursed = 1;
- }
- break;
- case WAND_SYM:
- #ifdef HARD
- if(otmp->otyp == WAN_WISHING) otmp->spe = rnd(3); else
- #else
- if(otmp->otyp == WAN_WISHING) otmp->spe = 3; else
- #endif
- otmp->spe = rn1(5,
- (objects[otmp->otyp].bits & NODIR) ? 11 : 4);
- break;
- case RING_SYM:
- if(objects[otmp->otyp].bits & SPEC) {
- if(!rn2(3)) {
- otmp->cursed = 1;
- otmp->spe = -rne(3);
- } else otmp->spe = rne(3);
- } else if(otmp->otyp == RIN_TELEPORTATION ||
- otmp->otyp == RIN_POLYMORPH ||
- otmp->otyp == RIN_AGGRAVATE_MONSTER ||
- otmp->otyp == RIN_HUNGER || !rn2(9))
- otmp->cursed = 1;
- break;
- default:
- panic("impossible mkobj %d, sym '%c'.", otmp->otyp, let);
- }
- otmp->owt = weight(otmp);
- return(otmp);
- }
-
- letter(c) {
- return(('@' <= c && c <= 'Z') || ('a' <= c && c <= 'z'));
- }
-
- weight(obj)
- register struct obj *obj;
- {
- register int wt = objects[obj->otyp].oc_weight;
- return(wt ? wt*obj->quan : (obj->quan + 1)/2);
- }
-
- mkgold(num,x,y)
- register long num;
- {
- register struct gold *gold;
- register long amount = (num ? num : 1 + (rnd(dlevel+2) * rnd(30)));
-
- if(gold = g_at(x,y))
- gold->amount += amount;
- else {
- gold = newgold();
- gold->ngold = fgold;
- gold->gx = x;
- gold->gy = y;
- gold->amount = amount;
- fgold = gold;
- /* do sth with display? */
- }
- }
-